Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox
DOI:
https://doi.org/10.30641/kebijakan.2025.V19.145-164Kata Kunci:
Metaverse, Roblox, Trademark Act, Well-Known Marks Protection.Abstrak
The rise of the Roblox gaming platform within the Metaverse presents new challenges for trademark protection in Indonesia. Users frequently create, trade, and sell virtual goods incorporating well-known marks without authorization, raising concerns about the adequacy of Trademark Act No. 20 of 2016 in addressing digital trademark violations. This study aims to evaluate Indonesia's legal framework for protecting well-known marks in virtual spaces and assess its effectiveness in preventing unauthorized use on platforms like Roblox. Using a normative juridical approach, the research analyzes the current legal provisions, particularly the scope and interpretation of Articles 1, 21, and 83 of Law No. 20 of 2016, and also identifies normative gaps in addressing violations involving virtual goods and digital environments. The findings reveal that while the Trademark Act provides a foundation for brand protection, it lacks explicit regulations for virtual goods and digital environments, leaving well-known marks vulnerable to misuse. To address these challenges, the study recommends broadening key legal definitions within the Trademark Act and enhancing preventive measures on Roblox, such as stricter verification and enforcement systems. Strengthening Indonesia's trademark regulations in response to technological advancements is essential to ensure comprehensive intellectual property protection. Theoretically, the study contributes to the discourse on adapting IP law to digital realities. Practically, it offers policy insights for legislators and platforms to prevent misuse of well-known marks in virtual spaces.
Unduhan
Referensi
A, Andryanto., Nur Mustika, Annisa Nurul Puteri LirantiRahmelina, Fadil Firdian, Muhammad Noor Hasan Siregar Jamaludin, Rismayani Yose Indarta, Sitti Arni, et al. Teknologi Metaverse Dan NFT. Makassar: Yayasan Kita Menulis, 2022.
Abad, Mario. “Gucci’s Virtual Bag Sold for More on Roblox Than IRL.” Paper, 2021. https://www.papermag.com/gucci-bag-roblox#rebelltitem3.
Afif, Muhamad Shafwan, and Heru Sugiyono. “Perlindungan Hukum Bagi Pemegang Merek Terkenal Di Indonesia.” Jurnal Usm Law Review 4, no. 2 (2021): 565–85. https://doi.org/http://dx.doi.org/10.26623/julr.v4i2.4097.
Ambarwati, Dewi. “Urgensi Pembaharuan Hukum Di Era‘Metaverse’ Dalam Perspektif Hukum Progresif.” DIALEKTIKA: Jurnal Ekonomi Dan Ilmu Sosial 7, no. 2 (2022): 151–67. https://doi.org/10.36636/dialektika.v7i2.1306.
Anderson, Janna, and Rainie Lee. “The Metaverse in 2040.” Pew Research Center, 2022.
Asikin, Uti, Tiza Yaniza, Siti Rohani, Devina Puspita Sari, and Sri Widiyastuti. “Intellectual Property Rights in the Use of Blockchain Technology From A Contemporary Islamic Legal Perspective.” Daengku: Journal of Humanities and Social Sciences Innovation 3, no. 6 (2023): 981–97. https://doi.org/10.35877/454ri.daengku2148.
Bereskin, Daniel R. Trademark Dilution and Free Riding. Northampton: Edward Elgar Publishing, 2023. https://doi.org/10.4337/9781035312405
Clarissa, Maria Isabel, and Lena Ellitan. “Peran Brand Equity Dan Kepuasan Pelanggan Dalam Membangun Brand Loyality.” Jurnal Cendekia Ilmiah 2, no. 2 (2023): 249–62.
Daffa Arya, Jadmiko Anom Husodo, and Andina Elok Puri Maharani. “Perlindungan Hukum Terhadap Hak Warga Negara Dengan Berlakunya Undang-Undang Nomor 23 Tahun 2019 Tentang Pengelolaan Sumber Daya Nasional.” Souvereignty : Jurnal Demokrasi Dan Ketahanan Nasional 2, no. 2 (2023): 188–200. https://journal.uns.ac.id/Souvereignty/article/view/865.
Dean, Brian. “Roblox User Stats: How Many People Play Roblox in 2023?” Backlinko. Accessed September 26, 2024. https://backlinko.com/roblox-users.
Eunyoung Sung, Ohbyung Kwon, and Kwonsang Sohn, “NFT Luxury Brand Marketing in the Metaverse: Leveraging Blockchain-Certified NFTs to Drive Consumer Behavior,” Psychology and Marketing 40, no. 11 (2023): 2306–25, https://doi.org/10.1002/mar.21854.
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2025 Maudy Prima Azairin, Dwi Suryahartati, Firya Oktaviarni

Artikel ini berlisensi Creative Commons Attribution-NonCommercial 4.0 International License.
Jurnal ini menyematkan lisensi Creative Commons yang dapat dibaca mesin sederhana. Jurnal ini mengakui penggunaan Creative Commons Attribution 4.0 International License (CC BY-NC).
Penulis yang menerbitkan tulisan dalam jurnal ini merupakan pemegang hak cipta dan setuju untuk memberikan Jurnal hak publikasi pertama yang dilisensikan di bawah ketentuan Creative Commons Attribution 4.0 International License (CC BY-NC ). Dengan demikian karya ini dapat digunakan secara bebas dengan pengakuan kepenulisan karya dan publikasi dalam jurnal ini.

Licensed under a Creative Commons Attribution-NonCommercial 4.0 International License




